![]() When I heard that, I nearly had a breakdown. This turned out possibly to be short-sighted, as Phantasmagoria went on to become Sierra's best-selling game, easily earning out its development cost.īut the fallout from that project was that the middle managers were told they must reduce all budgets by 20%. We released Quest for Glory IV in the same period as Phantasmagoria, and Ken Williams (or at least the Board of Directors) was appalled at the cost overruns on that project. The cancellation of Quest for Glory V was a combination of Sierra's executive management moving up to Bellevue, Washington (and downsizing the company), and a blanket move towards cutting costs. But the Ultimate Joke would still have been at least one solution. More time working back and forth between the game design and implementation would have improved it. Not necessarily in being more serious, but it could have had more game play and animation. ![]() I agree that the ending could have been stronger. Bubba Ho-Tep (which came out later) is more our speed. One could argue that we could have had a different - and perhaps loftier - goal of making a seriously dramatic horror game, but we aren't fans of really scary horror films. Comedy horror parody was always the goal. Our models were films such as "Young Frankenstein" and "Abbott and Costello Meet (your choice)". Ref Jimmy Maher calling QG4, "a parody of B-movie horror," he nailed it. I am an absolute sucker for a sympathetic villain who makes a heroic turn, but Katrina's story just wasn't fleshed out enough, and her love for the hero should have been earned rather than automatic. (I hasten to add that I would replace those characters with less goofy NPCs who serve similar purposes I'm not looking to cut content.) I would have liked to see a lot more development of vampire themes and of Katrina's character specifically. Cranium, Punny Bones, the Leshy, and perhaps even Baba Yaga. ![]() To me, the game would be better off without Dr. ![]() In particular, I wish the authors had gone all-in on a darker theme and curbed some of the goofiness inherent in the series. There are just a lot of small ways that it didn't work well for me or didn't seem quite as original as its predecessors. I say that knowing that for many fans, Shadows is the best of the series. While it will rate relatively high against other games of the era, in some ways (and perhaps in the final rating), it is my least favorite of the Quest for Glory titles. ![]()
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